The game was based on similar management-themed games like Theme Park (not surprisingly, by the same developer) that were very popular in the mid 90's. Some of the treatment rooms you can build are meant to cure a specific disease with some wacky machinery - for instance, "Bloaty Head" ( yeah) is cured by popping the patient's head with a needle, and then re-inflating it with a bicycle pump. There are even crazier diseases like "Hairyitis", "Invisibility" and "Spare Ribs". For instance, you'll get an awful lot of Elvis Impersonators (a disease known as "King Complex") who are cured by "A Psychiatrist telling the patient how ridiculous they look". The greatest joy in this game comes from the wide variety of bizarre diseases, as well as the in-game documentation about these diseases. Not to mention the fact that emergency situations occur often, in which you'll need to provide treatment to a lot of patients within a very short period of time, including the time it takes for them to disembark from a medical helicopter and WALK to the treatment room, and wait in line for the nurse! Of course, distance between the various facilities is very important: doctors need to reach the bathrooms and rest areas quickly so they can get back to their jobs more often, and patients don't want to spend forever walking the hallways between the various diagnosis and treatment rooms. On some levels you can also spend money to purchase extra adjacent buildings to expand your hospital. Narrow corridors and rooms without windows are likely to end up bankrupting you. Each mission map is limited in space and usually can't comfortably fit everything, so you need to make sure to skimp on space as much as possible while keeping rooms roomy enough - otherwise everyone (including your employees) will get moody and leave. The underlying gameplay, as in similar games like Dungeon Keeper and Evil Genius, is space-management. It's very important to make sure not to overspend too early on new machines, as it takes a while to build up a reputation so that more patients will come in to pay for that higher-quality treatment. Janitors run around cleaning up vomit and trash, and also need to fix your medical machinery (which is likely to explode if overused). Doctors must be trained in various specialties like psychiatry or surgery. You also need to hire a staff of doctors, nurses and janitors, and provide them with relaxation areas (and ample salaries). The objective is to have the patients go through as many diagnosis procedures as possible, sucking out their hard-earned cash in the process, but you also need to cure them before they get fed up and leave the hospital (lowering your reputation).īathrooms and soda machines must be placed down, and patients need somewhere to sit while they wait for the doctor to see them. Then you set up waiting areas, and the patients start streaming in. Starting out with an empty building, you need to construct walls inside the building to create rooms for diagnosis and treatment of various diseases, and equip them with whatever technology is available to you. In each level you will be tasked with some objective, usually financial. Sounds boring? Not with the diseases you're going to be asked to treat! Theme Hospital is a 1997 video game, a tongue-in-cheek Space Management Game that places you in the shoes of a cartoon-hospital manager. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so. Before making a single edit, Tropedia EXPECTS our site policy and manual of style to be followed.
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